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Judi in 3D (UNFINISHED)

The spiritual successor to the bunny I did, last year. Now this time it contains more polys, higher-rez, and it's a cat this time. This part focuses on the process on modelling + texturing the character. Part 2 will continue with some rigging process, refining places, and eventually some animation.

UPDATE: Since the delay, I decided to scrap this. Well, I think that because it looks like I'm far from ready to do something that's higher-rez in the poly count. Attempting to rig is also a problem for me, so that's another reason why.

This is the starting point. A crude outline which I did back in June 16th. A simple idea where I decided to make a 3D model, similar to Vivi. That's the original direction back then, until I decided to target the polycount higher for better freedom.

This is the starting point. A crude outline which I did back in June 16th. A simple idea where I decided to make a 3D model, similar to Vivi. That's the original direction back then, until I decided to target the polycount higher for better freedom.

Pic here is Judi, back in 2016. Was originally a rabbit, until Zootopia happened, so I decide to switch her to the feline. This is what the outline's based off.

Pic here is Judi, back in 2016. Was originally a rabbit, until Zootopia happened, so I decide to switch her to the feline. This is what the outline's based off.

The working outline in InkScape. I started this since July 7th, but due to lack of spare time, it's continued in mid-September. There are some changes to earlier art & crude outline to pic related, and most notably the hair.

The working outline in InkScape. I started this since July 7th, but due to lack of spare time, it's continued in mid-September. There are some changes to earlier art & crude outline to pic related, and most notably the hair.

The hair is inspired by Meryl Silverburgh from Metal Gear Solid, and I added more meat to her legs. I tweaked it a little, and in case you're wondering about the clothes are translucent, I need to model the entire body, first.

The hair is inspired by Meryl Silverburgh from Metal Gear Solid, and I added more meat to her legs. I tweaked it a little, and in case you're wondering about the clothes are translucent, I need to model the entire body, first.

This is the first basis of the model. Pretty rough, but that's just the beginning. Certain parts of the model has yet to be modeled like the tail, hands, and the rest of her.

This is the first basis of the model. Pretty rough, but that's just the beginning. Certain parts of the model has yet to be modeled like the tail, hands, and the rest of her.

This one is updated with the body nearly-done with some changes. This shows the first textures for Judi's eyes, which is an updated version of Vivi's. Other textures for her have yet to be made, until the model is fully made.

This one is updated with the body nearly-done with some changes. This shows the first textures for Judi's eyes, which is an updated version of Vivi's. Other textures for her have yet to be made, until the model is fully made.

Breasts modelled, tail implemented, and placeholder hands which I borrowed from American McGee's Alice Returns. I split the edges on the center-points on the breasts where the nipples should be. Don't ask.

Breasts modelled, tail implemented, and placeholder hands which I borrowed from American McGee's Alice Returns. I split the edges on the center-points on the breasts where the nipples should be. Don't ask.

Some touchups, made rough hands, and vertex painted some underwear. Basically, the nipples were painted but for the sake of this screenshot, I erased it.

Some touchups, made rough hands, and vertex painted some underwear. Basically, the nipples were painted but for the sake of this screenshot, I erased it.

Painted a bra, modeled hands, and a new innovation: HAIR. I tried to do what the outline says, but the curves contradict on either side. The bob cut was planned to have a serrated look, but the target polycount I was going for at the time was <4000.

Painted a bra, modeled hands, and a new innovation: HAIR. I tried to do what the outline says, but the curves contradict on either side. The bob cut was planned to have a serrated look, but the target polycount I was going for at the time was <4000.

Updated the design with the addition of painting her feet. I also scale down the Tri count from &gt;6000 to 4,780 tris. Removed a lot of unnecessary verts, remodel her feet, update panties, etc.

Updated the design with the addition of painting her feet. I also scale down the Tri count from >6000 to 4,780 tris. Removed a lot of unnecessary verts, remodel her feet, update panties, etc.

Added the shirt + some shading at the cleavage &amp; armpits.

Added the shirt + some shading at the cleavage & armpits.

Added shorts + moved the tail a bit. (Since Oct. 14th)

Added shorts + moved the tail a bit. (Since Oct. 14th)

Updated the hips &amp; knees, scaled down the head, and added sandals. I also added the floor &amp; restructuring the hair.

Updated the hips & knees, scaled down the head, and added sandals. I also added the floor & restructuring the hair.

Hair restructured, added shading to the clothes, and begun restructuring the arms.

Hair restructured, added shading to the clothes, and begun restructuring the arms.

The first render. Using 3 materials for Judi and I'm using Fresnel shaders. Updated the model &amp; rotated the hands for the arms.

The first render. Using 3 materials for Judi and I'm using Fresnel shaders. Updated the model & rotated the hands for the arms.

Just begun mapping. These textures are temporary, but I like it's funkiness (Since Oct. 20th).

Just begun mapping. These textures are temporary, but I like it's funkiness (Since Oct. 20th).

The Second Render. The white hair is in result of the lack of texture. Early clothing textures &amp; the sandals have just barely started.

The Second Render. The white hair is in result of the lack of texture. Early clothing textures & the sandals have just barely started.

The clothes are textured, but mostly rough. The stitches are just outlines for the moment.

The clothes are textured, but mostly rough. The stitches are just outlines for the moment.

Closeups on the textures.

Closeups on the textures.

Updated sandals &amp; shorts textures + closeups. I just turned the shorts into cargos. The ASUZA brand just made up on the spot, to compliment the mirrored side.

Updated sandals & shorts textures + closeups. I just turned the shorts into cargos. The ASUZA brand just made up on the spot, to compliment the mirrored side.

Updated clothing textures, YET AGAIN, but the cargo shorts now have stitches, the sandal straps have dark outlines, and the shirt is overhauled with label.

Updated clothing textures, YET AGAIN, but the cargo shorts now have stitches, the sandal straps have dark outlines, and the shirt is overhauled with label.

Originally, there was going to be transparent hair textures, but the lighting just ruins it. Plus, I restructured her hair, and started remodeling her head with a fresh one.

Originally, there was going to be transparent hair textures, but the lighting just ruins it. Plus, I restructured her hair, and started remodeling her head with a fresh one.

Right here, I cleaned up the model by making planar surfaces (completely flat polygons), and moved some head stuff around to better suit the shape. Don't mind the shadows.

Right here, I cleaned up the model by making planar surfaces (completely flat polygons), and moved some head stuff around to better suit the shape. Don't mind the shadows.

I've updated the ears, and applied hair textures. Apparently, I just used a single hair texture off Google Images &amp; used it. Yes, I also made some original parts, notably the shine &amp; scalp line.

I've updated the ears, and applied hair textures. Apparently, I just used a single hair texture off Google Images & used it. Yes, I also made some original parts, notably the shine & scalp line.

I finally gave her a mouth to scream with. Although rough, I was thinking having the similar mouth as Vivi's but updated to a degree.

I finally gave her a mouth to scream with. Although rough, I was thinking having the similar mouth as Vivi's but updated to a degree.

I added some hair strands and some hairlines. The mouth seems too small, but that'll be fixed.

I added some hair strands and some hairlines. The mouth seems too small, but that'll be fixed.

Updated the mouth, along with her head which need some scaling after noticing Vivi in comparison. Plus, I updated the back of her body as it was felt more square than it should be.

Updated the mouth, along with her head which need some scaling after noticing Vivi in comparison. Plus, I updated the back of her body as it was felt more square than it should be.

This is a joke shirt. An alternate skin featuring Ralsei from Deltarune. The reason for the odd placement is how the shirt was mapped. Ralsei is mapped in a unique location where it's not mirrored. (Since Nov. 2nd)

This is a joke shirt. An alternate skin featuring Ralsei from Deltarune. The reason for the odd placement is how the shirt was mapped. Ralsei is mapped in a unique location where it's not mirrored. (Since Nov. 2nd)

Another updated Judi model, and using the abundance of subsurface division to make them smooth as possible. Here's one without the subsurface &amp; smoothing mods.

Another updated Judi model, and using the abundance of subsurface division to make them smooth as possible. Here's one without the subsurface & smoothing mods.

Just barely started the big texture for the body. The topology for the breast is bad, so I decided to redo that one... Although very tough to do. Plus, I removed the temporary vertex bra.

Just barely started the big texture for the body. The topology for the breast is bad, so I decided to redo that one... Although very tough to do. Plus, I removed the temporary vertex bra.

Breast WIP. This WAS the mainstay, until the folks at 4Chan's /3/ think it's not that great. Then again, I'm not modelling her for porn, so...

Breast WIP. This WAS the mainstay, until the folks at 4Chan's /3/ think it's not that great. Then again, I'm not modelling her for porn, so...

(Since Nov. 13) This is where I made some updates to the model, and included some body details (i.e. fingernails). In case you're wondering about her missing ear, that's unintentional.

(Since Nov. 13) This is where I made some updates to the model, and included some body details (i.e. fingernails). In case you're wondering about her missing ear, that's unintentional.

I barely started rigging (skeleton phase), remodelled her fingers, added some details, and updated the vertex shading.

I barely started rigging (skeleton phase), remodelled her fingers, added some details, and updated the vertex shading.

On this story: LEGS! I replaced the rudimentary vertex panties with a textured one, added fur on the legs, and added claws on her toes. Plus, the sandals
are updated too, where the straps are more dense.

On this story: LEGS! I replaced the rudimentary vertex panties with a textured one, added fur on the legs, and added claws on her toes. Plus, the sandals
are updated too, where the straps are more dense.

Updated the "Commodore 64 Red" bra with a sleek black one. I'm showing you a simple comparasion on 4 things involving a viewport, texture shade, and putting on a damn shirt. It's pointless.

Updated the "Commodore 64 Red" bra with a sleek black one. I'm showing you a simple comparasion on 4 things involving a viewport, texture shade, and putting on a damn shirt. It's pointless.

How's my rigging, guys?

How's my rigging, guys?