The spiritual successor to the bunny I did, last year. Now this time it contains more polys, higher-rez, and it's a cat this time. This part focuses on the process on modelling + texturing the character. Part 2 will continue with some rigging process, refining places, and eventually some animation.
UPDATE: Since the delay, I decided to scrap this. Well, I think that because it looks like I'm far from ready to do something that's higher-rez in the poly count. Attempting to rig is also a problem for me, so that's another reason why.