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Vivi in 3D (Part 2)

This is part 2 of Vivi. This time, it's mostly simple animations and slight updates to her design. Now, this is where my little pet project ends. It ends with a downloadable model, but I'm still gonna use her as a reference for my future drawings of her.
https://sketchfab.com/models/c437fa124a8045d0ac117f8dced3f85f

(Nov.28th) This is a simple pose with the camera spinning around my bunny. This is a slightly compressed version, due to being just 13MB, while this site is limited to just 10. plus, the full thing was in 720p.

(Nov.28th) This is a simple pose with the camera spinning around my bunny. This is a slightly compressed version, due to being just 13MB, while this site is limited to just 10. plus, the full thing was in 720p.

A hi-rez shot showing the front.

A hi-rez shot showing the front.

A hi-rez shot showing the back.

A hi-rez shot showing the back.

A closeup on Viv's face before I've updated her eyes.

A closeup on Viv's face before I've updated her eyes.

(Dec. 1st) I've updated her eyes, now with a plethora of faces & expressions. Although using tiles is an acceptable choice for this, I use image sequencer... And it's tough.

(Dec. 1st) I've updated her eyes, now with a plethora of faces & expressions. Although using tiles is an acceptable choice for this, I use image sequencer... And it's tough.

(Dec. 2nd) An animation test of her face, featuring some expressions. I used two different materials for the eyes & mouth. Plus, I also had to use nodes, because if not, the vertex paint wouldn't show in the render.

(Dec. 2nd) An animation test of her face, featuring some expressions. I used two different materials for the eyes & mouth. Plus, I also had to use nodes, because if not, the vertex paint wouldn't show in the render.

Changed the setting, and updated her face with hair, and dress with a belt. This is a basic drop pose. There's actually a plethora of changes like having the textures look more pixelated than blurry for instance, although that's subject to change.

Changed the setting, and updated her face with hair, and dress with a belt. This is a basic drop pose. There's actually a plethora of changes like having the textures look more pixelated than blurry for instance, although that's subject to change.

Vivi: Idle animation (December 8th, Rough). Fun fact: I even rigged her zipper.

A hi-rez shot from the idle animation. This shows some of her expressions, until the camera pans to the back, obscuring her face in the process. It shows her angry face, pout, opening her mouth, and sticking her tongue out.

A hi-rez shot from the idle animation. This shows some of her expressions, until the camera pans to the back, obscuring her face in the process. It shows her angry face, pout, opening her mouth, and sticking her tongue out.

4Chan oddities. The first one shows the extra details on her face, the second shows her fist clenched, the third is her (lazily repainted) Christmas outfit + derpy face, the 4th is S.E, and the last one is a graph on her idle animation.

4Chan oddities. The first one shows the extra details on her face, the second shows her fist clenched, the third is her (lazily repainted) Christmas outfit + derpy face, the 4th is S.E, and the last one is a graph on her idle animation.

More oddities. The first one has a new mouth, and a tagline: JEEZUS F*&! HOW LEWD!

More oddities. The first one has a new mouth, and a tagline: JEEZUS F*&! HOW LEWD!

Half of the texture set of Viv's eyes... Well, updated eyes (Dec. 14th). Her eyes have only two types: Normal & shocked.

Half of the texture set of Viv's eyes... Well, updated eyes (Dec. 14th). Her eyes have only two types: Normal & shocked.

The viewable 3D model. Although it may lot look pretty, but that's because of Sketchfab's limitations when using .blend files.