This is going to be a lengthy one. Midwich Alley is planned to be my biggest Re-Volt project which is inspired by an official cancelled track that was planned for Re-Volt known as Council Estate. What's shown is an extensive process I documented from March 16th, 2019 to May 5th.
So question: Why did I cancel the project?
Answer: Normally I don't have one, but it's a couple reasons. One is the artstyle, it's a mismatched mess. It was supposed to be a bit more of a cartoon aesthetic, but mixing that with realistic textures ends up looking incoherent. The second is the performance - The framerate for potato PC's (like my old Acer laptop used for the project) could dip lower if there's too much detail (mainly the excessive polycount on the telephone poles). At one point, the total polycount for the track (not the instances & objects) is a whopping 120,000+ tris, which is unnecessarily big. I haven't made the buildings across the street, and that would take it's toll, too. Sure, I would cheap out and make them bigger than the main buildings so I wouldn't model the rooftops, but I wanted some of that realism.